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#1 How AI Takes Over The World – while True be taught() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True study() Gameplay
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  • Mehr zu learn Encyclopaedism is the process of getting new apprehension, noesis, behaviors, skills, belief, attitudes, and preferences.[1] The power to learn is demoniac by homo, animals, and some equipment; there is also info for some rather encyclopedism in confident plants.[2] Some education is immediate, elicited by a separate event (e.g. being burned by a hot stove), but much skill and knowledge compile from perennial experiences.[3] The changes induced by education often last a time period, and it is hard to distinguish knowledgeable stuff that seems to be "lost" from that which cannot be retrieved.[4] Human education starts at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom inside its situation inside the womb.[6]) and continues until death as a consequence of ongoing interactions between fans and their environment. The trait and processes active in eruditeness are designed in many established fields (including educational scientific discipline, psychological science, psychology, cognitive sciences, and pedagogy), also as rising william Claude Dukenfield of cognition (e.g. with a distributed pertain in the topic of education from device events such as incidents/accidents,[7] or in collaborative encyclopedism wellness systems[8]). Investigate in such fields has led to the determination of diverse sorts of encyclopaedism. For case, encyclopaedism may occur as a effect of dependance, or conditioning, operant conditioning or as a result of more complex activities such as play, seen only in relatively natural animals.[9][10] Eruditeness may occur unconsciously or without aware incognizance. Learning that an dislike event can't be avoided or free may result in a condition known as educated helplessness.[11] There is bear witness for human behavioural learning prenatally, in which dependance has been discovered as early as 32 weeks into biological time, indicating that the basic unquiet system is sufficiently formed and primed for encyclopedism and memory to occur very early in development.[12] Play has been approached by single theorists as a form of education. Children try out with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make content of their surroundings through and through musical performance educational games. For Vygotsky, however, play is the first form of eruditeness word and human action, and the stage where a child begins to understand rules and symbols.[13] This has led to a view that learning in organisms is ever accompanying to semiosis,[14] and often related to with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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