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#1 How AI Takes Over The World – whereas True study() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True study() – whereas True study() Gameplay
Learn , #1 How AI Takes Over The World - while True learn() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! In this video I will likely be exhibiting off some while True: learn() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
while True: study() Gameplay! In this video I will probably be displaying off some while True: be taught() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Eruditeness is the activity of acquiring new reason, knowledge, behaviors, profession, values, attitudes, and preferences.[1] The quality to learn is controlled by humans, animals, and some machinery; there is also evidence for some kind of learning in definite plants.[2] Some eruditeness is fast, spontaneous by a respective event (e.g. being baked by a hot stove), but much skill and noesis lay in from repeated experiences.[3] The changes evoked by encyclopaedism often last a time period, and it is hard to place learned material that seems to be "lost" from that which cannot be retrieved.[4] Human learning starts at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and exemption within its environs within the womb.[6]) and continues until death as a outcome of on-going interactions betwixt populate and their situation. The creation and processes caught up in encyclopaedism are studied in many established comedian (including educational psychology, psychophysiology, experimental psychology, cognitive sciences, and pedagogy), too as future fields of cognition (e.g. with a distributed refer in the topic of encyclopaedism from safety events such as incidents/accidents,[7] or in cooperative learning wellbeing systems[8]). Investigate in such comic has led to the identification of individual sorts of eruditeness. For case, encyclopedism may occur as a outcome of dependance, or conditioning, conditioning or as a consequence of more complicated activities such as play, seen only in comparatively rational animals.[9][10] Encyclopedism may occur consciously or without cognizant knowingness. Education that an aversive event can't be avoided or escaped may event in a state titled conditioned helplessness.[11] There is inform for human behavioural learning prenatally, in which dependence has been determined as early as 32 weeks into gestation, indicating that the important anxious system is insufficiently developed and set for education and faculty to occur very early on in development.[12] Play has been approached by some theorists as a form of learning. Children enquiry with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's development, since they make meaning of their environment through performing arts acquisition games. For Vygotsky, notwithstanding, play is the first form of eruditeness nomenclature and human action, and the stage where a child started to realize rules and symbols.[13] This has led to a view that learning in organisms is forever associated to semiosis,[14] and often joint with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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