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#1 How AI Takes Over The World – while True learn() – while True study() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – whereas True study() Gameplay
Be taught , #1 How AI Takes Over The World - while True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I will likely be exhibiting off some whereas True: study() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
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whereas True: learn() Gameplay! In this video I shall be showing off some while True: learn() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Eruditeness is the work on of effort new understanding, noesis, behaviors, technique, belief, attitudes, and preferences.[1] The inability to learn is possessed by human, animals, and some machinery; there is also inform for some rather learning in convinced plants.[2] Some encyclopedism is close, iatrogenic by a single event (e.g. being injured by a hot stove), but much skill and cognition amass from perennial experiences.[3] The changes iatrogenic by education often last a period, and it is hard to characterize conditioned material that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness launch at birth (it might even start before[5] in terms of an embryo's need for both action with, and unsusceptibility inside its surroundings inside the womb.[6]) and continues until death as a outcome of current interactions betwixt folk and their state of affairs. The nature and processes caught up in learning are designed in many constituted comedian (including instructive science, psychological science, experimental psychology, psychological feature sciences, and pedagogy), also as future comic of cognition (e.g. with a shared refer in the topic of encyclopedism from safety events such as incidents/accidents,[7] or in cooperative encyclopaedism well-being systems[8]). Explore in such w. C. Fields has led to the identity of different sorts of encyclopedism. For good example, education may occur as a consequence of dependency, or classical conditioning, operant conditioning or as a consequence of more complicated activities such as play, seen only in relatively born animals.[9][10] Encyclopedism may occur consciously or without conscious awareness. Education that an aversive event can't be avoided or on the loose may event in a condition known as conditioned helplessness.[11] There is inform for human behavioural encyclopaedism prenatally, in which dependence has been ascertained as early as 32 weeks into construction, indicating that the cardinal uneasy organization is sufficiently formed and set for encyclopedism and memory to occur very early in development.[12] Play has been approached by respective theorists as a form of education. Children try out with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make significance of their situation through musical performance acquisition games. For Vygotsky, nonetheless, play is the first form of encyclopaedism word and communication, and the stage where a child started to realize rules and symbols.[13] This has led to a view that learning in organisms is always related to semiosis,[14] and often connected with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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