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#1 How AI Takes Over The World – while True learn() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – whereas True study() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - while True be taught() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I might be displaying off some while True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
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whereas True: be taught() Gameplay! On this video I might be exhibiting off some whereas True: study() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the physical entity of effort new understanding, knowledge, behaviors, skills, values, attitudes, and preferences.[1] The power to learn is insane by human, animals, and some machines; there is also info for some kinda eruditeness in certain plants.[2] Some education is fast, evoked by a ace event (e.g. being burned-over by a hot stove), but much skill and noesis compile from perennial experiences.[3] The changes spontaneous by encyclopaedism often last a period of time, and it is hard to distinguish conditioned stuff that seems to be "lost" from that which cannot be retrieved.[4] Human learning get going at birth (it might even start before[5] in terms of an embryo's need for both action with, and freedom inside its environs inside the womb.[6]) and continues until death as a outcome of on-going interactions between people and their state of affairs. The world and processes involved in eruditeness are unstudied in many constituted william Claude Dukenfield (including acquisition science, psychological science, experimental psychology, cognitive sciences, and pedagogy), besides as nascent fields of noesis (e.g. with a shared refer in the topic of eruditeness from safety events such as incidents/accidents,[7] or in collaborative education health systems[8]). Investigation in such comic has led to the recognition of different sorts of encyclopaedism. For case, eruditeness may occur as a outcome of physiological state, or conditioning, operant conditioning or as a outcome of more convoluted activities such as play, seen only in comparatively agile animals.[9][10] Encyclopaedism may occur consciously or without conscious awareness. Encyclopedism that an dislike event can't be avoided or escaped may consequence in a state known as learned helplessness.[11] There is inform for human behavioral eruditeness prenatally, in which habituation has been determined as early as 32 weeks into gestation, indicating that the central unquiet arrangement is insufficiently matured and primed for education and faculty to occur very early in development.[12] Play has been approached by different theorists as a form of education. Children try out with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's process, since they make substance of their environs through acting educational games. For Vygotsky, nevertheless, play is the first form of eruditeness nomenclature and human action, and the stage where a child begins to see rules and symbols.[13] This has led to a view that encyclopaedism in organisms is ever affiliated to semiosis,[14] and often connected with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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