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#1 How AI Takes Over The World – while True study() – while True study() Gameplay


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#1 How AI Takes Over The World – while True be taught() – whereas True be taught() Gameplay
Study , #1 How AI Takes Over The World - whereas True be taught() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I might be displaying off some whereas True: study() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #be taught #Gameplay [publish_date]
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whereas True: be taught() Gameplay! In this video I might be exhibiting off some while True: be taught() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Learning is the procedure of acquiring new reason, knowledge, behaviors, profession, values, attitudes, and preferences.[1] The quality to learn is berserk by homo, animals, and some machinery; there is also info for some kind of encyclopedism in definite plants.[2] Some education is immediate, elicited by a unmated event (e.g. being injured by a hot stove), but much skill and knowledge amass from repeated experiences.[3] The changes evoked by encyclopedism often last a lifespan, and it is hard to differentiate knowledgeable matter that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness initiate at birth (it might even start before[5] in terms of an embryo's need for both action with, and unsusceptibility inside its situation inside the womb.[6]) and continues until death as a result of ongoing interactions betwixt citizenry and their environs. The quality and processes caught up in encyclopedism are unstudied in many established william Claude Dukenfield (including learning science, psychology, psychology, cognitive sciences, and pedagogy), too as emergent william Claude Dukenfield of knowledge (e.g. with a distributed fire in the topic of encyclopedism from guard events such as incidents/accidents,[7] or in collaborative encyclopedism condition systems[8]). Investigate in such comedian has led to the identification of individual sorts of learning. For case, encyclopaedism may occur as a result of accommodation, or classical conditioning, conditioning or as a result of more complicated activities such as play, seen only in relatively intelligent animals.[9][10] Eruditeness may occur unconsciously or without cognizant knowingness. Learning that an dislike event can't be avoided or escaped may effect in a condition named knowing helplessness.[11] There is testify for human behavioural learning prenatally, in which habituation has been observed as early as 32 weeks into maternity, indicating that the basic uneasy organization is sufficiently matured and primed for encyclopedism and mental faculty to occur very early on in development.[12] Play has been approached by several theorists as a form of encyclopedism. Children experiment with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make substance of their environs through and through action learning games. For Vygotsky, however, play is the first form of education nomenclature and communication, and the stage where a child started to read rules and symbols.[13] This has led to a view that learning in organisms is ever accompanying to semiosis,[14] and often associated with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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