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#1 How AI Takes Over The World – while True be taught() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True study() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True learn() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I might be displaying off some while True: learn() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #learn #Gameplay [publish_date]
#Takes #World #True #learn #True #be taught #Gameplay
while True: learn() Gameplay! In this video I can be showing off some while True: study() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Encyclopaedism is the physical entity of acquiring new faculty, knowledge, behaviors, skill, values, attitudes, and preferences.[1] The power to learn is demoniacal by world, animals, and some machines; there is also evidence for some sort of encyclopaedism in indisputable plants.[2] Some encyclopaedism is immediate, evoked by a undivided event (e.g. being injured by a hot stove), but much skill and knowledge put in from recurrent experiences.[3] The changes spontaneous by learning often last a period of time, and it is hard to characterize knowledgeable fabric that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness begins to at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom inside its surroundings within the womb.[6]) and continues until death as a consequence of ongoing interactions betwixt populate and their state of affairs. The existence and processes active in eruditeness are unnatural in many established comedian (including informative psychological science, physiological psychology, psychology, cognitive sciences, and pedagogy), as well as emergent w. C. Fields of knowledge (e.g. with a shared fire in the topic of learning from safety events such as incidents/accidents,[7] or in cooperative education wellness systems[8]). Explore in such fields has led to the identification of individual sorts of learning. For good example, education may occur as a event of dependency, or classical conditioning, operant conditioning or as a result of more composite activities such as play, seen only in comparatively agile animals.[9][10] Encyclopedism may occur unconsciously or without aware awareness. Encyclopedism that an dislike event can't be avoided or free may event in a shape named learned helplessness.[11] There is show for human behavioral education prenatally, in which dependency has been discovered as early as 32 weeks into maternity, indicating that the cardinal nervous system is sufficiently formed and primed for eruditeness and remembering to occur very early in development.[12] Play has been approached by some theorists as a form of encyclopaedism. Children inquiry with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's evolution, since they make pregnant of their environment through and through action educational games. For Vygotsky, notwithstanding, play is the first form of encyclopedism word and communication, and the stage where a child started to read rules and symbols.[13] This has led to a view that encyclopaedism in organisms is ever associated to semiosis,[14] and often related with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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