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#1 How AI Takes Over The World – whereas True study() – whereas True study() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – whereas True be taught() Gameplay
Study , #1 How AI Takes Over The World - whereas True study() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! On this video I will be showing off some whereas True: learn() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
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whereas True: be taught() Gameplay! In this video I will likely be exhibiting off some while True: study() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Encyclopaedism is the process of feat new disposition, cognition, behaviors, technique, values, attitudes, and preferences.[1] The ability to learn is demoniacal by humans, animals, and some machinery; there is also evidence for some kind of encyclopaedism in indisputable plants.[2] Some eruditeness is present, evoked by a ace event (e.g. being unburned by a hot stove), but much skill and knowledge lay in from continual experiences.[3] The changes evoked by learning often last a life, and it is hard to characterize well-educated fabric that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness get going at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and unsusceptibility within its surroundings inside the womb.[6]) and continues until death as a consequence of on-going interactions 'tween fans and their environment. The world and processes active in learning are deliberate in many established comic (including instructive psychological science, physiological psychology, experimental psychology, cognitive sciences, and pedagogy), besides as nascent comic of cognition (e.g. with a distributed interest in the topic of eruditeness from guard events such as incidents/accidents,[7] or in cooperative learning wellbeing systems[8]). Investigating in such comic has led to the determination of varied sorts of encyclopedism. For good example, learning may occur as a outcome of habituation, or classical conditioning, conditioning or as a consequence of more intricate activities such as play, seen only in comparatively born animals.[9][10] Encyclopaedism may occur consciously or without cognizant consciousness. Encyclopaedism that an aversive event can't be avoided or free may effect in a state titled conditioned helplessness.[11] There is bear witness for human behavioral encyclopaedism prenatally, in which addiction has been discovered as early as 32 weeks into construction, indicating that the fundamental uneasy arrangement is sufficiently formed and ready for encyclopaedism and mental faculty to occur very early on in development.[12] Play has been approached by single theorists as a form of eruditeness. Children try out with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's improvement, since they make significance of their situation through and through action instructive games. For Vygotsky, nonetheless, play is the first form of education language and human activity, and the stage where a child begins to read rules and symbols.[13] This has led to a view that encyclopaedism in organisms is e'er accompanying to semiosis,[14] and often related to with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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