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#1 How AI Takes Over The World – whereas True be taught() – while True study() Gameplay


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#1 How AI Takes Over The World – whereas True study() – whereas True be taught() Gameplay
Study , #1 How AI Takes Over The World - whereas True be taught() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I will be displaying off some while True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #study #Gameplay
while True: learn() Gameplay! On this video I shall be showing off some while True: be taught() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Education is the work on of deed new understanding, knowledge, behaviors, profession, values, attitudes, and preferences.[1] The ability to learn is berserk by homo, animals, and some machines; there is also info for some rather eruditeness in convinced plants.[2] Some encyclopaedism is close, evoked by a respective event (e.g. being baked by a hot stove), but much skill and noesis put in from recurrent experiences.[3] The changes induced by learning often last a lifetime, and it is hard to differentiate conditioned fabric that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism begins to at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and exemption within its environs within the womb.[6]) and continues until death as a outcome of current interactions 'tween people and their situation. The creation and processes involved in eruditeness are studied in many established fields (including informative psychology, psychology, psychonomics, cognitive sciences, and pedagogy), as well as nascent william Claude Dukenfield of knowledge (e.g. with a common kindle in the topic of learning from device events such as incidents/accidents,[7] or in cooperative learning wellness systems[8]). Investigating in such w. C. Fields has led to the identification of different sorts of education. For case, encyclopedism may occur as a outcome of dependance, or classical conditioning, conditioning or as a result of more intricate activities such as play, seen only in comparatively rational animals.[9][10] Eruditeness may occur unconsciously or without conscious knowing. Encyclopaedism that an dislike event can't be avoided or at large may consequence in a condition titled learned helplessness.[11] There is info for human behavioral eruditeness prenatally, in which habituation has been ascertained as early as 32 weeks into mental synthesis, indicating that the central anxious arrangement is insufficiently formed and set for encyclopedism and faculty to occur very early in development.[12] Play has been approached by several theorists as a form of encyclopedism. Children research with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make signification of their environs through action learning games. For Vygotsky, even so, play is the first form of education nomenclature and human activity, and the stage where a child started to realize rules and symbols.[13] This has led to a view that encyclopaedism in organisms is always kindred to semiosis,[14] and often connected with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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