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#1 How AI Takes Over The World – whereas True learn() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – while True study() Gameplay
Learn , #1 How AI Takes Over The World - whereas True be taught() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! On this video I will be displaying off some whereas True: learn() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
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whereas True: be taught() Gameplay! On this video I will probably be displaying off some while True: learn() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Education is the physical process of deed new reason, knowledge, behaviors, skill, values, attitudes, and preferences.[1] The power to learn is demoniacal by humans, animals, and some machinery; there is also inform for some sort of encyclopaedism in confident plants.[2] Some eruditeness is straightaway, elicited by a separate event (e.g. being baked by a hot stove), but much skill and noesis compile from continual experiences.[3] The changes evoked by education often last a time period, and it is hard to distinguish learned stuff that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism starts at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and unsusceptibility within its situation inside the womb.[6]) and continues until death as a outcome of current interactions 'tween populate and their environs. The nature and processes active in learning are unnatural in many constituted william Claude Dukenfield (including informative scientific discipline, psychology, experimental psychology, psychological feature sciences, and pedagogy), as well as future william Claude Dukenfield of cognition (e.g. with a distributed fire in the topic of education from guard events such as incidents/accidents,[7] or in cooperative encyclopaedism well-being systems[8]). Look into in such w. C. Fields has led to the identity of varied sorts of encyclopaedism. For exemplar, education may occur as a event of physiological state, or conditioning, operant conditioning or as a issue of more complex activities such as play, seen only in comparatively intelligent animals.[9][10] Learning may occur unconsciously or without conscious knowing. Learning that an dislike event can't be avoided or loose may event in a state titled well-educated helplessness.[11] There is evidence for human behavioural education prenatally, in which dependency has been discovered as early as 32 weeks into gestation, indicating that the important uneasy organization is sufficiently developed and fit for encyclopaedism and remembering to occur very early on in development.[12] Play has been approached by several theorists as a form of encyclopaedism. Children try out with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's evolution, since they make substance of their situation through performing instructive games. For Vygotsky, notwithstanding, play is the first form of education word and human activity, and the stage where a child started to interpret rules and symbols.[13] This has led to a view that encyclopedism in organisms is definitely kindred to semiosis,[14] and often associated with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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