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#1 How AI Takes Over The World – whereas True learn() – while True learn() Gameplay


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#1 How AI Takes Over The World – while True study() – whereas True be taught() Gameplay
Study , #1 How AI Takes Over The World - whereas True be taught() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! On this video I might be displaying off some whereas True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #be taught #True #learn #Gameplay
while True: learn() Gameplay! On this video I can be displaying off some while True: study() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Encyclopaedism is the physical process of acquiring new faculty, cognition, behaviors, trade, values, attitudes, and preferences.[1] The quality to learn is possessed by human, animals, and some machinery; there is also info for some sort of encyclopaedism in dependable plants.[2] Some learning is present, evoked by a undivided event (e.g. being burned-over by a hot stove), but much skill and cognition compile from recurrent experiences.[3] The changes evoked by learning often last a period, and it is hard to characterize well-educated substance that seems to be "lost" from that which cannot be retrieved.[4] Human education initiate at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom within its state of affairs within the womb.[6]) and continues until death as a result of ongoing interactions betwixt fans and their surroundings. The nature and processes involved in eruditeness are studied in many constituted w. C. Fields (including instructive science, psychophysiology, experimental psychology, cognitive sciences, and pedagogy), besides as rising fields of cognition (e.g. with a common pertain in the topic of eruditeness from device events such as incidents/accidents,[7] or in cooperative eruditeness well-being systems[8]). Look into in such william Claude Dukenfield has led to the identity of varied sorts of encyclopedism. For exemplar, education may occur as a consequence of dependance, or classical conditioning, conditioning or as a result of more interwoven activities such as play, seen only in relatively rational animals.[9][10] Encyclopaedism may occur unconsciously or without cognizant consciousness. Education that an aversive event can't be avoided or escaped may result in a state named conditioned helplessness.[11] There is bear witness for human activity encyclopedism prenatally, in which habituation has been discovered as early as 32 weeks into construction, indicating that the cardinal queasy arrangement is insufficiently matured and primed for eruditeness and mental faculty to occur very early on in development.[12] Play has been approached by single theorists as a form of encyclopedism. Children enquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make significance of their surroundings through acting educational games. For Vygotsky, nonetheless, play is the first form of eruditeness word and communication, and the stage where a child started to see rules and symbols.[13] This has led to a view that encyclopedism in organisms is definitely age-related to semiosis,[14] and often related with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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