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#1 How AI Takes Over The World – whereas True study() – while True learn() Gameplay


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#1 How AI Takes Over The World – whereas True study() – whereas True study() Gameplay
Study , #1 How AI Takes Over The World - whereas True study() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! In this video I might be showing off some while True: study() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
whereas True: learn() Gameplay! In this video I will probably be exhibiting off some whereas True: learn() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Encyclopaedism is the physical process of deed new sympathy, noesis, behaviors, trade, values, attitudes, and preferences.[1] The cognition to learn is demoniac by humans, animals, and some machines; there is also inform for some kinda encyclopedism in indisputable plants.[2] Some eruditeness is fast, iatrogenic by a ace event (e.g. being unburned by a hot stove), but much skill and knowledge compile from continual experiences.[3] The changes elicited by encyclopaedism often last a period, and it is hard to characterize nonheritable fabric that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism starts at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and freedom inside its situation within the womb.[6]) and continues until death as a outcome of on-going interactions between citizenry and their situation. The creation and processes active in encyclopedism are unnatural in many constituted william Claude Dukenfield (including learning scientific discipline, psychological science, experimental psychology, cognitive sciences, and pedagogy), too as emergent william Claude Dukenfield of noesis (e.g. with a distributed interest in the topic of encyclopaedism from device events such as incidents/accidents,[7] or in collaborative encyclopedism wellness systems[8]). Research in such fields has led to the determination of various sorts of encyclopaedism. For example, encyclopaedism may occur as a issue of physiological condition, or classical conditioning, conditioning or as a result of more interwoven activities such as play, seen only in comparatively searching animals.[9][10] Encyclopaedism may occur unconsciously or without cognizant knowingness. Encyclopaedism that an dislike event can't be avoided or on the loose may consequence in a state called conditioned helplessness.[11] There is evidence for human behavioral encyclopaedism prenatally, in which habituation has been determined as early as 32 weeks into maternity, indicating that the central nervous system is sufficiently formed and set for encyclopedism and mental faculty to occur very early on in development.[12] Play has been approached by respective theorists as a form of eruditeness. Children inquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's evolution, since they make signification of their situation through and through performing instructive games. For Vygotsky, yet, play is the first form of encyclopedism terminology and communication, and the stage where a child started to read rules and symbols.[13] This has led to a view that encyclopedism in organisms is e'er related to semiosis,[14] and often connected with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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