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#1 How AI Takes Over The World – whereas True be taught() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – while True study() – while True study() Gameplay
Learn , #1 How AI Takes Over The World - while True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: study() Gameplay! In this video I can be showing off some whereas True: study() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
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whereas True: study() Gameplay! On this video I will probably be exhibiting off some while True: study() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Education is the procedure of exploit new faculty, knowledge, behaviors, technique, belief, attitudes, and preferences.[1] The inability to learn is berserk by homo, animals, and some machinery; there is also testify for some kind of eruditeness in confident plants.[2] Some education is immediate, spontaneous by a respective event (e.g. being burned by a hot stove), but much skill and noesis compile from continual experiences.[3] The changes spontaneous by learning often last a time period, and it is hard to characterize knowledgeable substantial that seems to be "lost" from that which cannot be retrieved.[4] Human education launch at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and exemption within its environs inside the womb.[6]) and continues until death as a result of current interactions between populate and their state of affairs. The world and processes involved in encyclopedism are unstudied in many constituted william Claude Dukenfield (including informative psychology, psychology, psychological science, psychological feature sciences, and pedagogy), too as emerging w. C. Fields of noesis (e.g. with a shared fire in the topic of eruditeness from device events such as incidents/accidents,[7] or in cooperative education wellness systems[8]). Research in such comedian has led to the identity of diverse sorts of education. For illustration, education may occur as a outcome of dependance, or classical conditioning, conditioning or as a consequence of more interwoven activities such as play, seen only in comparatively born animals.[9][10] Encyclopaedism may occur unconsciously or without cognizant consciousness. Eruditeness that an aversive event can't be avoided or free may result in a state called knowing helplessness.[11] There is info for human activity eruditeness prenatally, in which dependence has been determined as early as 32 weeks into construction, indicating that the fundamental troubled organization is insufficiently formed and ready for encyclopaedism and memory to occur very early on in development.[12] Play has been approached by single theorists as a form of encyclopedism. Children scientific research with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make signification of their situation through and through performing acquisition games. For Vygotsky, even so, play is the first form of encyclopedism language and human action, and the stage where a child begins to interpret rules and symbols.[13] This has led to a view that encyclopedism in organisms is e'er age-related to semiosis,[14] and often related to with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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