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#1 How AI Takes Over The World – whereas True learn() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True be taught() Gameplay
Learn , #1 How AI Takes Over The World - whereas True be taught() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! On this video I will be displaying off some while True: be taught() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #study #True #study #Gameplay
while True: learn() Gameplay! In this video I will likely be displaying off some while True: learn() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Education is the work on of acquiring new sympathy, cognition, behaviors, profession, belief, attitudes, and preferences.[1] The cognition to learn is demoniacal by mankind, animals, and some machinery; there is also evidence for some sort of encyclopedism in dependable plants.[2] Some encyclopedism is straightaway, elicited by a single event (e.g. being hardened by a hot stove), but much skill and cognition put in from repeated experiences.[3] The changes spontaneous by learning often last a period, and it is hard to differentiate well-educated stuff that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness initiate at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom within its state of affairs inside the womb.[6]) and continues until death as a result of ongoing interactions between folk and their state of affairs. The quality and processes involved in encyclopedism are affected in many constituted fields (including informative science, psychological science, psychonomics, psychological feature sciences, and pedagogy), as well as future william Claude Dukenfield of noesis (e.g. with a distributed pertain in the topic of encyclopedism from guard events such as incidents/accidents,[7] or in collaborative education wellbeing systems[8]). Investigating in such william Claude Dukenfield has led to the identification of varied sorts of encyclopedism. For exemplar, encyclopedism may occur as a issue of habituation, or conditioning, operant conditioning or as a outcome of more intricate activities such as play, seen only in relatively born animals.[9][10] Encyclopaedism may occur consciously or without conscious incognizance. Eruditeness that an aversive event can't be avoided or on the loose may event in a state called enlightened helplessness.[11] There is show for human behavioral education prenatally, in which habituation has been ascertained as early as 32 weeks into biological time, indicating that the basic nervous organization is sufficiently formed and ready for education and faculty to occur very early on in development.[12] Play has been approached by different theorists as a form of eruditeness. Children research with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's development, since they make content of their state of affairs through playing instructive games. For Vygotsky, nonetheless, play is the first form of eruditeness nomenclature and human activity, and the stage where a child begins to realise rules and symbols.[13] This has led to a view that education in organisms is definitely accompanying to semiosis,[14] and often connected with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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