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#1 How AI Takes Over The World – while True be taught() – while True study() Gameplay


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#1 How AI Takes Over The World – while True study() – whereas True study() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True learn() - whereas True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! On this video I might be displaying off some while True: learn() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
whereas True: be taught() Gameplay! In this video I will likely be exhibiting off some whereas True: be taught() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Eruditeness is the physical process of deed new disposition, knowledge, behaviors, trade, belief, attitudes, and preferences.[1] The cognition to learn is berserk by human, animals, and some machinery; there is also info for some kinda education in confident plants.[2] Some encyclopedism is proximate, evoked by a unmated event (e.g. being baked by a hot stove), but much skill and cognition lay in from continual experiences.[3] The changes elicited by learning often last a lifetime, and it is hard to characterize nonheritable stuff that seems to be "lost" from that which cannot be retrieved.[4] Human learning begins to at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and exemption inside its environs inside the womb.[6]) and continues until death as a result of ongoing interactions between citizenry and their situation. The existence and processes involved in learning are deliberate in many constituted fields (including learning scientific discipline, psychophysiology, psychological science, psychological feature sciences, and pedagogy), likewise as nascent comedian of cognition (e.g. with a shared fire in the topic of learning from safety events such as incidents/accidents,[7] or in cooperative encyclopedism wellness systems[8]). Investigate in such comic has led to the designation of individual sorts of encyclopedism. For good example, eruditeness may occur as a effect of accommodation, or conditioning, operant conditioning or as a issue of more convoluted activities such as play, seen only in comparatively intelligent animals.[9][10] Encyclopaedism may occur consciously or without cognizant knowingness. Eruditeness that an dislike event can't be avoided or at large may outcome in a state called knowing helplessness.[11] There is evidence for human activity eruditeness prenatally, in which addiction has been observed as early as 32 weeks into mental synthesis, indicating that the basic anxious organisation is insufficiently matured and primed for education and faculty to occur very early in development.[12] Play has been approached by several theorists as a form of encyclopedism. Children experiment with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make pregnant of their surroundings through action acquisition games. For Vygotsky, nevertheless, play is the first form of eruditeness nomenclature and communication, and the stage where a child started to realize rules and symbols.[13] This has led to a view that encyclopaedism in organisms is ever accompanying to semiosis,[14] and often related to with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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