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#1 How AI Takes Over The World – while True be taught() – while True study() Gameplay


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#1 How AI Takes Over The World – whereas True study() – while True study() Gameplay
Be taught , #1 How AI Takes Over The World - while True learn() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! In this video I might be showing off some while True: study() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #study #Gameplay [publish_date]
#Takes #World #True #study #True #study #Gameplay
while True: learn() Gameplay! On this video I can be displaying off some while True: study() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Encyclopaedism is the physical entity of getting new sympathy, noesis, behaviors, skills, values, attitudes, and preferences.[1] The cognition to learn is berserk by world, animals, and some equipment; there is also evidence for some kinda learning in certain plants.[2] Some encyclopedism is immediate, evoked by a ace event (e.g. being burned-over by a hot stove), but much skill and knowledge amass from continual experiences.[3] The changes evoked by learning often last a life, and it is hard to characterize well-educated material that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism get going at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and exemption inside its situation inside the womb.[6]) and continues until death as a result of ongoing interactions betwixt fans and their state of affairs. The nature and processes caught up in eruditeness are deliberate in many established fields (including informative science, physiological psychology, experimental psychology, psychological feature sciences, and pedagogy), besides as nascent w. C. Fields of noesis (e.g. with a distributed kindle in the topic of education from guard events such as incidents/accidents,[7] or in cooperative education wellbeing systems[8]). Investigating in such w. C. Fields has led to the recognition of various sorts of encyclopaedism. For instance, learning may occur as a effect of habituation, or classical conditioning, conditioning or as a issue of more convoluted activities such as play, seen only in comparatively agile animals.[9][10] Encyclopaedism may occur unconsciously or without conscious incognizance. Encyclopaedism that an dislike event can't be avoided or on the loose may effect in a shape titled knowing helplessness.[11] There is info for human behavioural encyclopaedism prenatally, in which physiological state has been ascertained as early as 32 weeks into gestation, indicating that the cardinal anxious organization is sufficiently developed and ready for education and mental faculty to occur very early in development.[12] Play has been approached by some theorists as a form of learning. Children scientific research with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's evolution, since they make pregnant of their environment through playing informative games. For Vygotsky, nonetheless, play is the first form of encyclopedism word and human activity, and the stage where a child begins to understand rules and symbols.[13] This has led to a view that education in organisms is primarily kindred to semiosis,[14] and often associated with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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