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Teams urge U.S. to probe ‘loot field’ on Digital Arts video game


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Groups urge U.S. to probe ‘loot box’ on Digital Arts online game
2022-06-03 05:50:17
#Teams #urge #probe #loot #box #Electronic #Arts #video #recreation

WASHINGTON, June 2 (Reuters) - Consumer advocates on Thursday urged U.S. regulators to analyze video game maker Digital Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot field" that "aggressively" urges players to spend extra money whereas playing a well-liked soccer sport.

The teams Fairplay, Middle for Digital Democracy and 13 other organizations urged the Federal Trade Commission to probe the EA recreation "FIFA: Ultimate Workforce".

Within the game, gamers construct a soccer workforce utilizing avatars of real players and compete in opposition to different groups. In a letter to the FTC, the groups stated the game usually prices $50 to $100 but that the corporate pushed push gamers to spend more.

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"It entices gamers to purchase packs in the hunt for special players," mentioned the letter sent by these teams along with the Consumer Federation of America and Massachusetts Council on Gaming and Health and others.

The packs, or loot boxes, are packages of digital content material typically bought with real money that give the purchaser a potential benefit in a sport. They are often bought with digital foreign money, which may obscure how much is spent, they said.

"The probabilities of opening a coveted card, such as a Participant of the Yr, are miniscule except a gamer spends hundreds of dollars on factors or plays for hundreds of hours to earn coins," the teams said within the letter.

Electronic Arts mentioned in an announcement on Thursday that of the sport's millions of gamers, 78% have not made an in-game purchase.

"Spending is all the time optional," an organization spokesperson mentioned in an electronic mail statement. "We encourage the usage of parental controls, together with spend controls, that are accessible for each main gaming platform, together with EA's personal platforms."

The spokesperson also mentioned the corporate created a dashboard so players would track how much time they played, how many packs they opened and what purchases had been made.

The FTC, which works after companies engaged in deceptive conduct, held a workshop on loot boxes in 2019. In a "employees perspective" which followed, the agency noted that online game microtransactions have change into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Modifying by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Trust Principles.


Quelle: www.reuters.com

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