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HOW TO tweak the RAY TRACING International Illumination shader version 0.7 Beta


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HOW TO tweak the RAY TRACING Global Illumination shader version 0.7 Beta
How one can , HOW TO tweak the RAY TRACING International Illumination shader model 0.7 Beta , , X-aPCoZVSIs , https://www.youtube.com/watch?v=X-aPCoZVSIs , https://i.ytimg.com/vi/X-aPCoZVSIs/hqdefault.jpg , 40764 , 5.00 , HOW TO tweak the RAY TRACING World Illumination shader model 0.7 Beta ray tracing,tutorial,rtx,e32019,pascal gilcher ... , 1569848414 , 2019-09-30 15:00:14 , 00:09:11 , UCugFS09zZmVIDKq4NxHJT-w , Digital Goals , 373 , , [vid_tags] , https://www.youtubepp.com/watch?v=X-aPCoZVSIs , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=X-aPCoZVSIs, #tweak #RAY #TRACING #Global #Illumination #shader #model #Beta [publish_date]
#tweak #RAY #TRACING #World #Illumination #shader #model #Beta
HOW TO tweak the RAY TRACING World Illumination shader model 0.7 Beta ray tracing,tutorial,rtx,e32019,pascal gilcher ...
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19 thoughts on “

  1. I would recommend to lower gamma and increase exposure for every game. In tonemap file. Scenes will look much deeper and realistic. And in rt file I usually don't touch sky parameter. It makes game too bright.

  2. There's a new setting with the new version called "Bouncing light" or something like that. Any idea on what I should set this one? Great vids by the way!

  3. you shouldn't need to touch gamma. you only ever touch gamma when calibrating your screen. If you need to adjust gamma inside a game, then you need to calibrate your screen

  4. Excellent videos. You produce some of the best quality videos that I've seen. You really care about your "product". Your channel is the best!

  5. notification happened right when i was trying to make it work right xD but it doesn't really being that good i was at 30 fps everything was flickering so yeah im gonna try to do something better XD

  6. Mega! Perfect Video, Right what I am Looking for. From today it´s now one of my favourite Videos. 🙂 Every shader tewak is covered with directly showing what changes it made in BL3. Thanks for this. What I wanna also know, do you add sometimes a reshade Preset for the specific game you are currently modding or depends on what? 🙂
    As example, when I Play Metro Exodus I don´t know if I could/should add a Reshade preset on top of the Ray Tracing shader, or is it enough for awesome graphic to leave it like it is, because Metro Exodus supports by Default the Ray Tracing of the RTX Nvidia graphic Cards like my RTX 2080 ?

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