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MOST Rich VS Poor Fidget Toys Concepts! Methods to Escape Faculty and Become Well-liked by RATATA


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MOST Rich VS Poor Fidget Toys Concepts!  Easy methods to Escape College and Turn into In style by RATATA
The best way to , MOST Wealthy VS Poor Fidget Toys Ideas! Escape Faculty and Change into Well-liked by RATATA , , 8r_FUL4tC2U , https://www.youtube.com/watch?v=8r_FUL4tC2U , https://i.ytimg.com/vi/8r_FUL4tC2U/hqdefault.jpg , 383920 , 5.00 , Subscribe for RATATA: https://www.youtube.com/channel/UC1I_DaL4stfZi03ozQEQ1VQ?sub_confirmation=1 Lengthy lessons, hard ... , 1641560403 , 2022-01-07 14:00:03 , 00:16:06 , UC1I_DaL4stfZi03ozQEQ1VQ , RATATA , 2106 , , [vid_tags] , https://www.youtubepp.com/watch?v=8r_FUL4tC2U , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=8r_FUL4tC2U, #Rich #Poor #Fidget #Toys #Ideas #Escape #College #Fashionable #RATATA [publish_date]
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34 thoughts on “

  1. As a person going into video game design, I personally find the whole “animatronics teleporting around” thing to be a rather lazy “solution” to the dumb AI pathfinding problem. It’s generally lazy and often unfair to the player mainly in the case of the security bots alerting the other animatronics to your location. Instead of just making a mad dash to the player giving them a chance to hide, the animatronics just teleport to your location sometimes right behind/in front of the player killing them instantly. To me this design is just lazy

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