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Teams urge U.S. to probe ‘loot box’ on Electronic Arts video game


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Teams urge U.S. to probe ‘loot box’ on Digital Arts online game
2022-06-03 05:50:17
#Teams #urge #probe #loot #field #Electronic #Arts #video #sport

WASHINGTON, June 2 (Reuters) - Client advocates on Thursday urged U.S. regulators to investigate online game maker Electronic Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot field" that "aggressively" urges gamers to spend more money whereas taking part in a popular soccer recreation.

The teams Fairplay, Middle for Digital Democracy and 13 other organizations urged the Federal Commerce Commission to probe the EA game "FIFA: Ultimate Workforce".

Within the recreation, gamers construct a soccer staff using avatars of real gamers and compete towards different teams. In a letter to the FTC, the groups mentioned the sport usually prices $50 to $100 but that the company pushed push players to spend more.

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"It entices players to purchase packs in quest of special players," stated the letter despatched by these teams together with the Shopper Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot packing containers, are packages of digital content material typically bought with actual cash that give the purchaser a possible benefit in a game. They are often bought with digital forex, which may obscure how much is spent, they stated.

"The possibilities of opening a coveted card, reminiscent of a Participant of the Year, are miniscule except a gamer spends thousands of dollars on factors or performs for thousands of hours to earn cash," the teams mentioned within the letter.

Electronic Arts said in a press release on Thursday that of the game's thousands and thousands of gamers, 78% haven't made an in-game buy.

"Spending is all the time elective," an organization spokesperson mentioned in an electronic mail statement. "We encourage the use of parental controls, including spend controls, which can be available for every main gaming platform, including EA's own platforms."

The spokesperson additionally stated the corporate created a dashboard so gamers would monitor how a lot time they played, how many packs they opened and what purchases were made.

The FTC, which works after corporations engaged in deceptive conduct, held a workshop on loot containers in 2019. In a "workers perspective" which adopted, the agency noted that online game microtransactions have turn into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Standards: The Thomson Reuters Belief Principles.


Quelle: www.reuters.com

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